![]() ![]() At others, you’ll have to use your temporal powers to slow time down so that an otherwise impassable stream of cannon fire can be safely crossed. Sometimes, you’ll have to seemingly commit suicide to retrieve a key trapped in a spiked pit, and rewind time to revive yourself with the key still in your hand. Each screen is a puzzle that can only be solved by observing how time behaves in that particular area – there are certain magical objects – keys, switches, doors, even enemies – that emit a green glow and cannot be manipulated by your powers. ![]() The initial levels act as a tutorial, gently introducing what soon becomes a mind-bendingly intricate system. This may sound like a gimmick, but it isn’t it’s an integral part of the game, and Braid playfully explores every possibility that the system suggests in its array of increasingly complex puzzles. If this sounds uncannily like Super Mario Bros, that’s because Braid plays like a love letter to Nintendo’s finest, with knowing references peppered throughout there’s an ascending flag to greet you at the end of every level, while one screen subtly recalls Donkey Kong in a way guaranteed to bring a smile of recognition to any retro game fan’s face.Īt its simplest, this allows you to ‘rewind’ your actions and tackle tricky jumps to your heart’s content. The gameplay itself boils down to an apparently simplistic 2D levels-and-ladders platform game, with items to collect and feral animals to bounce on. Who’d have thought, in a year that has already seen some spectacular games, that the most captivating, original and emotionally involving games of 2008 would be a download from Xbox Live Arcade?ĭespite its eyebrow-raising cost (1200 MS points – about 500 more than most other XBLA games), Braid is a miniature masterpiece, with memorable experiences not seen in even the most hyped summer releases.īraid introduces Tim, an unassuming everyman in a suit and side-parting, who embarks on a quest to find his missing Princess.
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